![]() ![]() Dreadnoughts also get it, funnily enough. * The Sabotage ability and the Demolisher skills help against machines. * Sorcerer deals a ton of shock damage and can stun things. They have a special anti machine spell, plus shamans to entangle them, and serpents/horned gods that deal shock damage. Plus machines are immune to all their curses) against them. * So do NOT play a Theocrat (relies on holy damage) or a Necromancer (relies on blight and some spirit damage, as well as cold. They're vulnerable against shock damage, but invulnerable against spirit/holy and poison/blight attacks. * But machines are not vulnerable to physical attacks. hit them in the face and they won't get up, unless they get lucky. * Halflings are vulnerable to physical damage. Halflings like fertile grasslands, they hate. So if he's winning he gets luckier.) and most of all fight in terrain they hate. * To drop morale, use spells, win battles (Winning battles = +Morale for you, -Morale for the enemy. But if their morale drops to under 0, luck has a 0% chance of working. ![]() If the halfings have max morale, there's a 25% chance ANY attack will fail. (Unless they drove through a lucky clover field or something, but that's temporary and you can do it too.) Engineers and Musketeers get luck, flame tanks do not. ![]() They have advantages, to be sure, but so does everybody else. And even then dreadnought is nowhere near the strongest class in the game. ![]()
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